Write down your design pillars. This is the foundation of your game and should never change. Your whole design should tie back to these pillars.

For example:

Precise Aiming/Shooting

Specific body parts deal less/more damage.

Real Physics

Physics need to be on par with most 3D games.

True Western

Being true to the western genre

Further reading

<aside> 📚 What are design pillars? https://www.charliecleveland.com/game-pillars/

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