<aside> 🎲 Design owner Ryan Carroll
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<aside> 🔧 Tech owner Ryan Carroll
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<aside> ⌛
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<aside> ⌛
Status WIP
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Shooting is an important part of any FPS genre and will be a must-have for the game
Shooting will impact a lot because it is your main source of attacking and or dodging attacks.
Write down how you are going to test that this feature works. What metrics are you looking out for (if you’re using analytics)? What behaviour are you expecting (if you’re doing playtesting)?
Are the player/enemies getting hit when the player or enemies shoot?
Write down a summary of how the feature works. Include images or sketches if you have any.
When a player fires their weapon, whatever is in the crosshair will register as hit.
Sketch out screens of what the player will see and do, step by step.
Create a flow diagram of how the feature works.
If this is a feature that has values attached to it, then define them here.
Shooting will do some damage to an enemy.