<aside> 🎲 Design owner Ryan Carroll

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<aside> 🔧 Tech owner Ryan Carroll

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<aside> ⌛

Status WIP

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Context

Shooting is an important part of any FPS genre and will be a must-have for the game

Hypothesis

Shooting will impact a lot because it is your main source of attacking and or dodging attacks.

Measuring success

Write down how you are going to test that this feature works. What metrics are you looking out for (if you’re using analytics)? What behaviour are you expecting (if you’re doing playtesting)?

Are the player/enemies getting hit when the player or enemies shoot?

Design

Summary

Write down a summary of how the feature works. Include images or sketches if you have any.

When a player fires their weapon, whatever is in the crosshair will register as hit.

User journey

Sketch out screens of what the player will see and do, step by step.

Flow

Create a flow diagram of how the feature works.

Values

If this is a feature that has values attached to it, then define them here.

Shooting will do some damage to an enemy.